The seven youngest eligible pools, ranked independently by pool age. Pool age is not token launch age.
Pattern first.
Rank second.
Learn the hand with fictional cards first. Then test the same flow against real Pump-origin token data on devnet with valueless test SOL.
Verified Pump-origin signals appear when a fresh snapshot is available.
Patterns make the hand.
Lane combinations score first. Frozen signal ranks break down the hand. Nothing that happens to the token after the deal changes the result.
Test the live flow.
Use real Pump-origin token data with valueless test SOL. Queue for two players without paying. Once matched, submit 0.01 testSOL each within 90 seconds; a fresh shared deck deals after finality.
Checking the shared live coin feed…
Verify your wallet to find an opponent.
Read the signal.
The seven highest eligible tokens, ranked independently by five-minute trading volume.
The seven strongest eligible tokens, ranked independently by five-minute price change.
Rank 7 is first in its lane; rank 1 is seventh. Every rank adds 10 points. The preview and featured list show different tokens and ticker labels. Each lane selects seven different mints; the full catalog can show the same coin in another lane. Those cards share a mint and are labeled as signals from the same coin.
Where the cards come from
Coverage will appear after the source responds.
Every eligible token has verified Pump origin. These are PUMPDECK selection lanes; Pump.fun app callouts and native trending feeds are not connected. Real mainnet metadata gives the cards context, and the game never buys or sells the tokens.
Bring your wallet.
Verify your address, then approve a separate test SOL entry when you join a table.
Checking wallet support…
The table is yours.
Create a private room with a 30-minute setup window. Invite a friend; each player confirms their own 0.01 testSOL entry before the host deals.
Five cards. One strong pattern.
A lane match sets the combination. Signal ranks add the bonus.
8,000 combination + 250 ranks = 8,250
See its lane, 1–7 signal rank and deal-frozen stats.
Hold five. Each decision is final.
Lane matches and signal-rank chains decide the round.
